• void Raylib::showCursor(); Show the cursor.

  • void Raylib::hideCursor(); Hide the cursor.

  • bool Raylib::isCursorHidden(); Check if the cursor is currently hidden.

  • void Raylib::enableCursor(); Enable cursor (unlock it).

  • void Raylib::disableCursor(); Disable cursor (lock it).

  • bool Raylib::isCursorOnScreen(); Check if the cursor is within the game window.